{game_entity
	(include "/properties/building.inc")
	{Extension "shed_corner2.mdl"}
	{props "cornered" "concrete" "parts" "construction" "windowed" "wall" "burning"}
	("armor_heavy" args 0.8)

	{placer
		{place "1" {attach  squat_lie} 		{linkbone "attach1"}}
		{place "2" {attach  squat_lie} 		{linkbone "attach2"}}
	}	
	{boarder}
	{mass 50000}

	{Volume "beam1"
		{Tags  "fire"}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "beam2"
		{Tags  "fire"}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "beam4"
		{Tags  "fire"}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "beam"
		{Tags  "fire"}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "body1"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body2"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "body3"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}{holed}}
	}
	{Volume "hole1"
		{Tags  "attach" "1"}
		{able clear {hole}{touch 1}}
	}
	{Volume "hole2"
		{Tags  "attach" "2"}
		{able clear {hole}{touch 1}}
	}
	{Volume "roof"
		{Tags "body" "fire"}
		{Thickness 10}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "smoke0"
		{able {visible 0}{obstacle 0}}
	}
	{Volume "smoke1"
		{able {visible 0}{obstacle 0}}
	}
	{Volume "window1"
		{Tags "fire"}
		{Thickness 2}
		{able {visible 0}}
	}
	{Volume "window2"
		{Tags "fire"}
		{Thickness 2}
		{able {visible 0}}
	}
}
