{game_entity
	(include "/properties/building.inc")
	{Extension "shed_corner3.mdl"}
	{props "cornered" "concrete" "parts" "construction" "wall" "burning"}
	("armor_heavy" args 0.8)

	{Volume "beam1"
		{Tags  "fire"}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "beam2"
		{Tags  "fire"}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "beam4"
		{Tags  "fire"}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "body1"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body2"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}{holed}{obstacle 0}}
	}
	{Volume "body3"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body4"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body6"
		{Tags  "fire"}
		{Thickness 0 5}
		{able {visible 1}}
	}
	{Volume "hole"
		{able clear {hole}}
	}
	{Volume "roof"
		{Tags "body" "fire"}
		{Thickness 10}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "smoke0"
		{able {visible 0}{obstacle 0}}
	}
	{Volume "smoke1"
		{able {visible 0}{obstacle 0}}
	}
}
