{game_entity
	(include "/properties/construction.inc")
	("armor_light" args 0.7)
	{props "cornered" "parts" "small" "wood" "construction" "no_destroyed_stamp" "disable_area" "burning"}
	{ObstacleId "construction"}

	{Extension "vine_yard.mdl"}
	{Volume "body01"
		{Tags  "body" "fire"}
		{Thickness 0}
		{able {visible 1}{obstacle 0}}
	}
	{Volume "body02"
		{Tags  "body" "fire"}
		{Thickness 0}
		{able {visible 1}{obstacle 0}}
	}
	{Volume "body03"
		{Tags  "body" "fire"}
		{Thickness 0}
		{able {visible 1}{obstacle 0}}
	}
	{Volume "body04"
		{Tags  "body" "fire"}
		{Thickness 0}
		{able {visible 1}{obstacle 0}}
	}
	
}
